Turok’s not alone with its fantastic set of off the wall weapons, BulletStorm also boasts some of the most inventive weapons I’ve ever had the pleasure of killing people with. At this stage, the game has become a cult classic. It unfortunately came out during the new wave of FPS titles, and got lumped in with the gigantic pile of generic crap that was doing the rounds at the time, like the god awful reboot of Turok. Unlike that half-assed edition of Turok though, BulletStorm was crazy creative and full of fun ideas. The leash and Gray’s big boot were fun to use, but the game’s guns were really the stars of the show. Nothing was within the ordinary here. Hell, even regular firearms like the shotgun were pumped up to comic book villain-esque proportions by having three fucking barrels! Again, this game enjoyed the idea of weaponry with added secondary functions, giving lots of sadistic tools to play around with. A huge cannon known as The Bouncer lobbed massive rounded explosives. Slapping a dude in the jaw with one of these bombs was fun, but the real craic lay in bouncing them off walls for trick shots, or making them bounce on the spot so that you could kick them in different directions. When used in an enclosed space, things got real messy real quick when armed with this particular motherfucker.
It may sound a little bit sick, but I enjoy playing with new weapons while gaming. I’ve wielded a ridiculous amount of swords made of steel, light, souls, truth and various other substances and I’ve fired off countless rounds from countless machine guns. Sure, it can be fun. Once a game is good and interesting, that old machine will be my go-to weapon when under fire. I love a good shotgun too. One that kicks like a mule, sounds like truck with no brakes, and knocks the socks off anything dumb enough to get too close to me. I always keep a shotgun within arm’s reach, and have done ever since Doom. However, fun as these weapons are, sometimes it’s nice to step out and try something new and exciting. Something that makes me go “ooooooooh!” when I witness first hand the destruction it causes. Give me a new way to slice a dude open, and I’ll have a blast playing around with different variants of it, finding out when and where is the best to use it. Maybe I’m just getting old, and I’ve seen all the things that traditional weaponry can do in games. Perhaps after twenty years of laying virtual dudes flat on their backs, a pistol doesn’t seem that impressive any more. Sometimes, it’s just got to be something different. Something that will add a little spice to the norm. I enjoy the norm, but I’ll never say know to a nice spicy norm either. I don’t believe it’s a case of always wanting more. Newspapers and radio chat shows will have us believe that gamers are always on the look out for more. More violence, followed by even more violence with a side of violence and a glass of violence to wash it down with. The old “GTA V lets you rape prostitutes and kill them in the face” kind of progaganda fueled lines. I don’t think that’s the case here. I don’t want more violence from my games, I don’t need “the next high”. They’re already violent enough, and to be perfectly honest, more would probably be a major turn off for me. I think that it’s simply a change of pace that’s needed every once in a while. Something as little as changing up the weapon layout to one that’s a bit less conventional can mean the difference between having a fun new experience and finding yourself replaying your old tricks in a fresh game. It adds new options to the player, new challenges and new ways to play. You don’t walk into BulletStorm the same way you walk into Call of Duty, for example. The weapons are so different that it makes two titles of the same genre feel like entirely different experiences. In fact, they’re almost incomparable.